Deals DMG equal to 126% ATK to an enemy.
Lodestar — Sea Rover

Fires 11 bullets toward the current target, each dealing DMG equal to 31% ATK.
Deals DMG equal to 95% ATK ×12 to random enemies in a circular area.
Each repeated hit on the same target increases CRIT DMG by 6% for 10s.
Deals DMG equal to 126% ATK to an enemy.
Fires 11 bullets toward the current target, each dealing DMG equal to 31% ATK.
Deals DMG equal to 95% ATK ×12 to random enemies in a circular area.
Each repeated hit on the same target increases CRIT DMG by 6% for 10s.
Increases the CRIT Rate of allies within a circular area by 17.5% for 30s.
Moves a selected ally's ULT to NG's current ULT position, increases their next ULT CRIT DMG by 58%, +1 [Storyboard][Storyboard]At 5 stacks, consumes all stacks to reduce the next ULT Flame cost by 1..
NG also adds another 58% CRIT DMG to the next ULT, although Lodestar is already heavily saturated with CRIT DMG at this point.
The main weakness is CRIT consistency: NG provides no CRIT Rate, so Lodestar still needs it from his build or another ally to reliably capitalize on the burst window.
Performs 21 sacrifices, each consuming 1% of Rainmaker's current HP to heal allies within range — total 29.4% Rainmaker Max HP healed per ally.
Grants teamwide CRIT Rate buff. The lower their HP, the greater the buff, up to 18% CRIT Rate increase when below 40% Max HP, lasting 15s.
This creates a short timing window: Let Lodestar's HP drop critically low, cast Rainmaker's ULT, then cast Lodestar's ULT immediately before the healing pushes him back above 40%. This lets him receive the maximum CRIT Rate bonus while still being healed to safety.








